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Present Past Subjects Projects Misc |
BAZAAR LESSONS
A List of Lessons Learned
Lesson 1: Every good work of software starts by scratching a developer's personal itch. Lesson 2: Good programmers know what to write. Great ones know what to rewrite (and reuse). Lesson 3: "Plan to throw one away; you will anyhow." (Fred Brooks, "The Mythical Man-Month", Chapter 11). Lesson 4: If you have the right attitude, interesting problems will find you. Lesson 5: When you lose interest in a program, your last duty to it is to hand it off to a competent successor. Lesson 6: Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging. Lesson 7: Release early. Release often. And listen to your customers. Lesson 8: Given a large enough beta-tester and co-developer base, almost every problem will be characterized quickly and the fix obvious to someone. Lesson 9: Smart data structures and dumb code works a lot better than the other way around. Lesson 10: If you treat your beta-testers as if they're your most valuable resource, they will respond by becoming your most valuable resource. Lesson 11: The next best thing to having good ideas is recognizing good ideas from your users. Sometimes the latter is better. Lesson 12: Often the most striking and innovative solutions come from realizing that your concept of the problem was wrong. Lesson 13: "Perfection (in design) is achieved not when there is nothing more to add, but rather when there is nothing more to take away." Lesson 14: Any tool should be useful in the expected way, but a *great* tool lends itself to uses you never expected. Lesson 15: When writing gateway software of any kind, take pains to disturb the data stream as little as possible -- and *never* throw away information unless the recipient forces you to! Lesson 16: When your language is nowhere near Turing-complete, syntactic sugar can be your friend. Lesson 17: A security system is only as secure as its secret. Beware of pseudo-secrets. Lesson 18: To solve an interesting problem, start by finding a problem that is interesting to you. Lesson 19: Provided the development coordinator has a medium at least as good as the internet, and knows how to lead without coercion, many heads are inevitably better than one.
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